The puzzles nearly all fall into two categories: “completely insane” and “fetch quests.” A prime example of the former is a troll who won’t let you cross his bridge until you get him some cooked goat, but then you find out all you actually have to do is engage him in conversation again once you’ve procured a whistle. Though Simon’s presentation is charismatic, the gameplay doesn’t hold up. Some tracks are quite memorable, though you’ll potentially get sick of the few that loop in each major area. The soundtrack consists of pleasant fantasy-appropriate tunes with a soft rock vibe. It’s still midi, but with markedly improved renditions of the original score (which is also included). The music has received a fresh coat of has more pizazz as well. The option to switch back to the original graphics is also available. The art in this version is enhanced, smoothing out already good-looking pixels, and is effective in making the graphics stack up well against modern 2D titles. Simon’s hunched saunter perfectly complements his aloof personality, and nearly every background contains auxiliary animation to make it feel more alive, like a wolf loping about or an eagle swooping down on its prey. The graphics are pixel art at its finest, with detailed environments varying from a village to a lush forest to snowy mountains. The game achieves an impressive level of charm mostly because of how it looks and sounds. #SIMON THE SORCERER CLASSIC FULL#It’s a deliberately throwaway approach to a run-of-the-mill fantasy quest as the game is more invested in stuffing itself full of parodies and fourth-wall-breaking jokes than any sort of narrative arc or character development. From there, the whole plot literally comes from a note he finds written by a good wizard, who pleads for Simon to rescue him from an evil wizard. Simon is a kid who discovers a magic spell book that sends him into a medieval-y dimension. Unfortunately, given that the gameplay is dominated by fetch quests and illogical puzzles, the design leaves a lot to be desired. Like so many adventures of that era, Simon has bucketloads of charm. Although the twentieth anniversary port features enhanced graphics and music, it’s still fundamentally the same game as it was in 1993. Many new independent mobile titles pay homage to the point-and-click adventure genre, so it makes sense that we also get rereleases of the classic titles that inspired today’s indie developers.
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